The Junuary Project
A hack that tries to implement as many pre-release and prototype assets into SM64, With some extra polish.
Experience the stars of January '96 and other pre-release ones, and explore long forgotten test stages.
Surf on lava past Blarggs, toss back at Ice Tossya, and find the Yellow Koopa Shell Switch.
Utilize old and forgotten moves such as Dashing, Squat Kick, SSK Sideflip, and JumpStep3.
Includes several debug features such as a position display, restored level select, free move, Frame Advance, and a custom speed display.
Fully compatible with console, no expansion pack is required.
To activate level select, go to the title screen and press Z + Start at the same time.
To activate position display, do the same code as the level select in-game.
To activate free move, press L + R + Start while paused.
To squatkick press B when crouching.
To dash hold B and move the analog stick forward.
Pre-release English dialog is also included.
To activate the speed display, press L.
2/21/2022
Update 3.4.3: Beta Moment
Added the only old english star name. Audio is now always 32Khz
Added TTM 8 Red coins slide star, Fixed Peach smiling for intro and Ending.
Added the transparent Klepto star. Made item boxes more consistent.
Fixed cracked ice texture. Added the rest of the missed english dialogue.
Changed to f3dex as that is the best GBI Code that doesn't break walker.sou
Major Optimizations. Minor restorations. New Chuckya body texture.
Changed Skeeter back to final as it's just a textured version of the .sou one.
Metal Wing Cap box now has a unique texture for better identification.
Fixed Shake Data for Key's and Cannons.
New powermeter texture by =|[Rick]|=
Changed Level Select, Free Move and Position display combos/codes.
Level Select: Z + Start
Free Move: L + R + Start when paused.
Position Display: Z + Start in gameplay.
3/18/2022
Update 3.4.4: Extra Polish
Blargg now has sounds and animates properly. Restored old spindrift leaf.
Updated Power Meter recreation. Old TTC Treadmill speed.
Hopper has been reworked and now functions more uniquely.
Oshin now triggers on the ship in addition to the unused camera shake.
3/24/2022
Update 3.4.5: Corrected Mistakes
New hud icons by =|[Rick]|=
Fixed Unagi disappearing at certain angles. Fixed Ship Nausea triggering on other levels.
Fixed console crash on Snow Mountain. (Other Baby was removed).
Changed the "Yah" sound a bit. Restored the sad eyes on Penguin Mother's
Made sub collision only trigger when close. Restored Catch text.
Lowered Fire Piranha Plant star. Fixed and restored old metal cap camera.
Small optimizations.
4/25/2022
Update 3.4.6: "Lost3DBrother died for this"
Old Metal cap fully restored along with its animations.
Squatkick animation is fixed. Old courtyard brick texture.
Fixed boo key collection. New boo key Icon.
More Accurate E3 DDD theme. Tree05 is now used in the courtyard.
5/7/2022
Update 3.4.7: "Dashing Away"
Dashing has been added!
To dash just hold B and run. Dashing will always be buffered if B is held.
While Dashing, you move faster, and enemies will be knocked away, Enemies that you can't harm with a punch still harm you.
Hitting a wall while Dashing cancels it with a bonk. Dashing can be cancelled by Jumping, Sliding, Diving, or letting go of the Analog Stick.
Removed slope fix, as it caused issues with the upstairs door.
Dash animation by Xdelta_
E3 Wood/Brick Texture by @=|[Rick]|=
5/22/2022
Update 3.4.8: "Forgotten Walls"
Save Files have been adjusted, so a new file is recommended.
Made Donjon an Extra Stage (Accesible on First Floor). Donjon now has a unique theme.
Dashing now breaks the Tower Wall. All Traces of RR have been removed.
Lakitu's Cloud now uses 1-Bit Alpha for the face (Should make it smoother).
Slight star collection camera adjustments.
6/23/2022
Update 3.4.9: "Flames of the Past"
Sidestepping now looks more like it's concept art. Hoot can now be controlled vertically, just like in Shoshinkai.
The original ending level has been restored, based off of it's collision file.
Objects from Stage99 have been added to stage1 with corrected positions.
Fixed the pipes in Yajima Land not having a model. Restoration of the broken throwing code for Motos.
Spindrift now uses the vertices from furafura.sou dice.s has been fully restored along with a custom model.
Recreated Fire Motos, based off of the unused segment of code.
Both objects can now be seen in "testmap1_old" of Yajima Land.
8/16/2022
Update 3.4.10: "2 Years of Junuary!"
Dashing has been changed to require B to be held, and requires at least 16 FSPD.
Elecwait has been added in Clock Tower, avoid standing still on the metal mesh, less you want to get shocked.
Fixed Bob-omb respawn code, so now the stationary Bob-omb is stationary when it spawns.
Added a Big Bob-omb near the flower patch surrounded by coins in Battlefield.
Battlefield now uses it's old pre-e3 camera. pathtestlift.p has been added to testmap1_old of Yajima Land.
Added the Nintendo Logo over the Super Mario 64 Logo. Remade the scrapped sleeping particles.
Water Mines have been added to Submarine. Manta Ray now uses its old turn speed.
Dice textures have been edited so the edges are highlighted evenly.
Water Rings and Water Mines now use their unique sounds from the leak.
Ghost ship now dithers, allowing it to blend more evenly.
File select now uses the removed small letters.
Optimized code for performance.